Game Stuff
Jun. 7th, 2004 06:12 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Looks like our GM du jour, who was supposed to run a Pax Draconis game for my group this coming Saturday, has email problems that prevented his "Sorry, gang but I can't make it that day" email from getting to the rest of us.
Since I've finished my ethics class and have copious free time at work, I'll be putting together a "Swashbuckling Adventures" scenario (originally the 7th Sea game) for Saturday. It will be the fastest I've ever tried to put something together.
It's going to be a one-shot (beginning, middle and end all in one session), set at a fancy party in Castille (Spain), so I'm looking for non-player characters and plot devices appropriate to that setting: purloined letters, thwarted lovers, mistaken identities, and etc. (Think Zorro and the Three Musketeeers for genre conventions.) I want to keep it light, so no heavy politics or murder mysteries. My last game, a confrontation with pirates who had invaded a town under the protection of the PCs' family, got far more dark and upsetting than I had intended.
Lots of plot, lots of fizz -- it should be a fun way to spend the week.
Since I've finished my ethics class and have copious free time at work, I'll be putting together a "Swashbuckling Adventures" scenario (originally the 7th Sea game) for Saturday. It will be the fastest I've ever tried to put something together.
It's going to be a one-shot (beginning, middle and end all in one session), set at a fancy party in Castille (Spain), so I'm looking for non-player characters and plot devices appropriate to that setting: purloined letters, thwarted lovers, mistaken identities, and etc. (Think Zorro and the Three Musketeeers for genre conventions.) I want to keep it light, so no heavy politics or murder mysteries. My last game, a confrontation with pirates who had invaded a town under the protection of the PCs' family, got far more dark and upsetting than I had intended.
Lots of plot, lots of fizz -- it should be a fun way to spend the week.
(no subject)
Date: 2004-06-07 08:50 am (UTC)(no subject)
Date: 2004-06-07 06:45 pm (UTC)(no subject)
Date: 2004-06-07 09:37 am (UTC)(no subject)
Date: 2004-06-07 01:18 pm (UTC)(no subject)
Date: 2004-06-08 07:47 pm (UTC)I've been a Star Wars princess, an ex pirate captain in command of a Naval spaceship, a shaman aligned with the spirit of Bear, a winged doctor with healing powers, a medieval bard who could cast simple spells and pull a lion out of a pouch, an extremely rich and extremely beautiful playgirl from a noble family who finds herself serving as an interstellar ambassador, and I just created a bounty hunter for Pax Draconis.
To create a character, you find a piece of your own psyche you want to explore or have fun with, dress it up in a costume and props, and send it out to play with colorful slices of your friends psyches. It doesn't have the special effects of a blockbuster movie, but the emotional punch can be as significant (in triumph or tragedy), when everything is really clicking.
(no subject)
Date: 2004-06-07 04:19 pm (UTC)(no subject)
Date: 2004-06-07 06:50 pm (UTC)