qos: (Spock Fascinating)
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Via [livejournal.com profile] makhsihed

I Am A: True Neutral Human Cleric (6th Level)


Ability Scores:

Strength-9

Dexterity-10

Constitution-13

Intelligence-17

Wisdom-15

Charisma-14


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

(no subject)

Date: 2007-12-28 06:10 am (UTC)
From: [identity profile] jillwheezul.livejournal.com
Just in case you were curious the Hob turned out as a 7th level Neutral Good Human Druid.

(no subject)

Date: 2007-12-28 02:18 pm (UTC)
From: [identity profile] qos.livejournal.com
I was curious! Thanks!

At first I was a bit miffed that he's a higher level than I am, but I guess that he is a few years older. ;-)

(no subject)

Date: 2007-12-28 06:07 pm (UTC)
From: [identity profile] kateri-thinks.livejournal.com
They tell me I'm a Neutral Good Human Cleric.

Meh.

=D

(no subject)

Date: 2007-12-29 05:47 am (UTC)
From: [identity profile] qos.livejournal.com
They tell me I'm a Neutral Good Human Cleric.

Well, you know better to believe any stray meme that wanders by!

You're an at least twelfth level -- and probably higher -- Chaotic Good Druid, with at least a couple of prestige class levels in seership! Druids get an animal/bird companions, and we know you've got that covered as well.

(no subject)

Date: 2007-12-29 05:59 am (UTC)
From: [identity profile] kateri-thinks.livejournal.com
This is absolutely the first quizzie of this kind that didn't call me "Chaotic Good" anything.
So.
You know.
That's how THAT is!
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