Gaming Psych Eval
Feb. 1st, 2007 08:02 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Last night I had the pleasure of eavesdropping while
_storyteller_ and
uncrowned_king helped my daughter create a character for the Prometheus Shadow game. She is quite attached to all but one of the grown-ups playing/running the game and has a strong, active imagination, so Lee has offered her a small ongoing part to play.
I was working on my own projects and listening to the guys talk to her about what kind of character she wanted to play, explain the system of character creation, and how the different attributes worked together.
She ended up creating a xenobiologist who loves animals and has the eyes, teeth and ears of a wolf. She has a Dire Wolf companion who is as smart as she is, as well as being slightly stronger and faster. And her two strongest attributes are Stamina and Void -- Void being the measure of her connection to the universe, her spiritual strength.
I expected that she would go for a character who had a strong connection to animals. That's a big part of her. I have to admit that I was a bit surprised by the emphasis she put on spirituality. (Of course, it's the Void points which will enable her to shapeshift and become more animal-like.)
I've known for a long time that my daughter is likely to become a vet (or a zoo habitat designer). I may also have a budding shaman on my hands. . .
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I was working on my own projects and listening to the guys talk to her about what kind of character she wanted to play, explain the system of character creation, and how the different attributes worked together.
She ended up creating a xenobiologist who loves animals and has the eyes, teeth and ears of a wolf. She has a Dire Wolf companion who is as smart as she is, as well as being slightly stronger and faster. And her two strongest attributes are Stamina and Void -- Void being the measure of her connection to the universe, her spiritual strength.
I expected that she would go for a character who had a strong connection to animals. That's a big part of her. I have to admit that I was a bit surprised by the emphasis she put on spirituality. (Of course, it's the Void points which will enable her to shapeshift and become more animal-like.)
I've known for a long time that my daughter is likely to become a vet (or a zoo habitat designer). I may also have a budding shaman on my hands. . .
(no subject)
Date: 2007-02-01 06:41 pm (UTC)(no subject)
Date: 2007-02-02 02:00 pm (UTC)She's had some experience with a kid game of D&D, and has been playing Neverwinter Nights on the computer, so she has some idea of how attributes and gaming mechanics work.
We'll see how she does with maintaning focus through a long day, and staying in character.
(no subject)
Date: 2007-02-02 06:40 pm (UTC)(no subject)
Date: 2007-02-04 08:36 pm (UTC)(no subject)
Date: 2007-02-02 03:35 am (UTC)(no subject)
Date: 2007-02-02 02:02 pm (UTC)I'm a bit nervous myself. Gaming has always been "me" time, not "mom" time.
It will be interesting to approach this as interacting with her more as another player, not so much as my daughter.
Feel free to give me a gentle kick under the table if you think I should tone down any mom-control behaviors.
(no subject)
Date: 2007-02-02 03:11 pm (UTC)You can always just have Captain Tavia be "mom" for the afternoon. :) She'll even rein in her tendency to be insensitive for that time ... at least to the new xenobiologist. Heheheee.
I'm really looking forward to playing.