qos: (Panther)
[personal profile] qos
I didn't run a lot of games during the decade-plus that I was a member of a regular group, probably a half-dozen or so.

One of the unexpected challenges I ran into when creating a scenario was how bad to be.

Our games were almost never fatal, so it wasn't an issue of how hard I was going to work to try to kill the characters, it was more an issue of how evil my main antagonist was going to be, and how much of that evil I was going to need to play out in character interaction. What would the NPC body count be? Would I do terrible things to the PC's if I had the chance? How far would I take it? I would have visions of possible encounters, then flinch back from them, certain I could never actually play them out, even across a tabletop.

You see, I was afraid of how much of my own shadow might come out. I was afraid that if I tapped into my own darkness, even for the sake of creating an adventure scenario, it would reveal too much of a part of myself I didn't usually admit was there at all, much less put on display for others.

I don't think I'm a particularly bad person, and I don't want to overstate this. . . but as I've been working on "old business" I started thinking of this.

It made me wonder if other GM's ever worried about this, or has it always been so much "just a game" and/or "just a story" that it was never an issue?

I think the issue was heightened for me because my old group was very self-conscious about the degree to which our characters expressed different aspects of ourselves, whether we planned it that way or not. Perhaps with a different group I would never have worried about just how much of my shadow I was letting out to play. I don't know. . .
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