Entry tags:
Game!!
On Saturday night,
_storyteller_ ran his game Prometheus Shadow in my living room.
a_belletrist was there, as was my old gaming friend Hob, and a guy named Tony I met for the first time when he came to my door.
For a long time I had been nervous about playing with new people, but it was great! All the players were fine role-players, creating unique characters who had their own quirks and didn't always get along but ultimate were a successful team. Everyone around the table was smart and funny and able to share the spotlight. Not everyone was active all the time, but people were willing to let the story unfold and take turns as appropriate. Overall, the action kept going at a good clip, everyone remained focused, and we wrapped up the plotline a bit ahead of
_storyteller_'s schedule.
Having the players mesh as well as they did was a great relief for me -- but the even greater relief was finding that my brain was working again in an RPG situation. The last games my old group and I played had not gone very well, and I'd come to the place where I'd lost confidence in my ability to role-play at all. Last night, while my character still didn't come fully alive (she was still too much like me), I was able to think creatively and pick up the clues that Storyteller let drop: like a named NPC (non-player character/supporting cast) who made a vivid first appearance and then disappeared for the entire rest of the session, and a holographic tattoo on another NPC who was wanted by a mysterious group for no reason any of us -- including her -- could figure out. Those are things that in the past might have gone right over my head.
The other thing I loved was that I was able to take command with confidence. My character is an entertainer, but after a violent mutiny, she was the crew member who rallied the others (along with a few skilled passengers) to do something about it. When the dust settled, she was calling herself "acting captain" and everyone else was doing what she said. It didn't last long, because it turned out that
a_belletrist's character inherited the ship, but that was fine. I've been captain of a crew like this before. It's not a job anyone in their right mind actually wants.
One of my favorite moments was when
a_belletrist's character looked at me and demanded, "Why are you in charge?"
"Because I'm the one who did something about the mutiny."
"Are you an officer?"
"I'm an entertainer."
It was kind of like Faramir asking Sam if he's Frodo's bodyguard and Sam replying, "No, I'm his gardner."
In the past, even when my character was the official captain or team leader, I often didn't have the confidence to give orders or outface opposition the way I did last night. It felt very good -- because that wasn't about role-playing, it was about the growth I've experienced in the last couple of years. I truly have come more into my queen aspect, and last night I was able to experience it a new way.
In short, a good time was had by all, and we'll be doing this again, probably once a month. More frequently would be fun, but we have too many other commitments to do it more frequently.
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For a long time I had been nervous about playing with new people, but it was great! All the players were fine role-players, creating unique characters who had their own quirks and didn't always get along but ultimate were a successful team. Everyone around the table was smart and funny and able to share the spotlight. Not everyone was active all the time, but people were willing to let the story unfold and take turns as appropriate. Overall, the action kept going at a good clip, everyone remained focused, and we wrapped up the plotline a bit ahead of
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Having the players mesh as well as they did was a great relief for me -- but the even greater relief was finding that my brain was working again in an RPG situation. The last games my old group and I played had not gone very well, and I'd come to the place where I'd lost confidence in my ability to role-play at all. Last night, while my character still didn't come fully alive (she was still too much like me), I was able to think creatively and pick up the clues that Storyteller let drop: like a named NPC (non-player character/supporting cast) who made a vivid first appearance and then disappeared for the entire rest of the session, and a holographic tattoo on another NPC who was wanted by a mysterious group for no reason any of us -- including her -- could figure out. Those are things that in the past might have gone right over my head.
The other thing I loved was that I was able to take command with confidence. My character is an entertainer, but after a violent mutiny, she was the crew member who rallied the others (along with a few skilled passengers) to do something about it. When the dust settled, she was calling herself "acting captain" and everyone else was doing what she said. It didn't last long, because it turned out that
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
One of my favorite moments was when
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
"Because I'm the one who did something about the mutiny."
"Are you an officer?"
"I'm an entertainer."
It was kind of like Faramir asking Sam if he's Frodo's bodyguard and Sam replying, "No, I'm his gardner."
In the past, even when my character was the official captain or team leader, I often didn't have the confidence to give orders or outface opposition the way I did last night. It felt very good -- because that wasn't about role-playing, it was about the growth I've experienced in the last couple of years. I truly have come more into my queen aspect, and last night I was able to experience it a new way.
In short, a good time was had by all, and we'll be doing this again, probably once a month. More frequently would be fun, but we have too many other commitments to do it more frequently.